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27Jul/100

World of Darkness: Mirrors

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World of Darkness: Mirrors

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World of Darkness: Mirrors
Publisher: White Wolf | ISBN : 1588463834 | 2010 | 224 pages | PDF | 15.4MB

World of Darkness: Mirrors
Publisher: White Wolf | ISBN : 1588463834 | 2010 | 224 pages | PDF | 15.4MB

The World of Darkness casts many different shadows. It has a thousand facets, reflections that change and shift. Each chronicle is a new iteration, a new tale reshaping the world. Now the power to change everything has increased. See the World of Darkness as it's never been seen before.

There are two principal reasons that any Storyteller (GM) must get this book. Yes, I said "must get."

Reason one: it allows you to tailor/hack/modify/turn-on-its-head the Storytelling System that World of Darkness is built on. With this book you can inject more horror into Mage, more madness into Changeling, more degeneration into any mortals game. With this book you get (finally) rules for using miniatures in combat, detailed rules on system hacks such as Nature/Demeanor (from Old World of Darkness). You even get to include a nifty mechanic from Mage the Ascension: Archetypes. Stats-wise you can modify the system to only use 3 core stats: Mental/Physical/Social. It also gives you rules on point splitting rather than to assign attributes using the 5/4/3 system. Finally, there is a comprehensive system for incorporating an Insanity stat into the character sheet (players of Call of Cthulhu will love this). There is plenty more (its a big book) but we finally get rules for running WoD in a Historical, Sci-Fi or Fantasy setting (Skill swapping).

Reason two: There has been much talk that WOD is going to a new edition, (or electronic only pdf format or even print on demand). For all these rumors one thing is certain (and confirmed in this book): White Wolf is going to deliver the best MMO system in the next years to come and maybe it will incorporate a new mechanic/engine. For the loyal/true fan this is a collectors book because it is the last one that will be published in the World of Darkness imprint. I've been a strong/loyal fan of the Storytelling System, have run countless games and of all the pen-and-paper RPG's out there this has always been my favorite game mechanic. But I am excited because this book finally gives me all the tools/hacks/ideas I need to really make this system *my own.*

So this is a farewell, not goodbye. Cant wait to see what White Wolf delivers next!

World of Darkness: Mirrors

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